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Thread Statistics | Show CCP posts - 14 post(s) |

Ciryath Al'Darion
FinFleet Raiden.
1
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Posted - 2011.10.10 18:37:00 -
[1] - Quote
CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.
Question here is; do you want to see super carriers (and titan) pilots log in to game or not?
Titan DD nerf is good, it allows using expensive ships like t3 cruisers to be used against titans.
If the opposing force does not have capital ships, you render the other sides super capital fleet to useless dead weight.
You don't want to see these end game devices used on combat?
You made the supercarrier a new dreadnaught with the exception that pilot is stuck with it and has less targets to shoot than real dreadnaught. (dreads can shoot capitals, towers and sov structures).
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Ciryath Al'Darion
FinFleet Raiden.
4
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Posted - 2011.10.11 06:25:00 -
[2] - Quote
Velin Dhal wrote:
Also, if you think the alliances that can field large amounts of super caps can't fight without them, you have to be exceedingly stupid.
Please describe the reason to field supercapitals after this nerf?
All combat in eve is consensual; both sides agree the fight. (there are very few number of fights where the opposing force does not decide to go in but gets involved in the fight).
Team A fights team B. Team A has large supercapital fleet. B knows this. B knows that fielding capitals is suicide so they will not do this. Team A has supercapital fleet, but they have nothing to shoot them with.
=> supercarriers will become pos ornaments, with nothing to shoot at.
You describe the awesome situtation where you have tackled supercapital fleet and you are going to kill them all because of the agression timer. In reality, this won't happen because the supercapitals will not be on. Shooting structures is already boring and if thats the only thing these ships will be good at, you wont see them in combat.
If titan gun tracking will be nerfed aswel, there is no reason to field them on combat either.
and: the side having supercapitals has lot of pilots stuck in ship that is useless for the fight and cannot swap into usefull ship as the ships are unable to dock. |

Ciryath Al'Darion
FinFleet Raiden.
5
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Posted - 2011.10.11 07:16:00 -
[3] - Quote
Psymn wrote:Guys, your super caps are no longer solo pwn-wagons. If my baddon gets tackled by a dram theres nothing i can do about it either. Thats why i bring people who can.
I empathise with the folks complaining here that they will have to change their strategy. But any change that encourages inclusion of a wider range of ships in an engagement has to be a good change, right?
How would you feel about the change if you were unable to dock the said baddon and change into usefull ship?
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Ciryath Al'Darion
FinFleet Raiden.
5
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Posted - 2011.10.11 08:06:00 -
[4] - Quote
Velin Dhal wrote: the real point here is that people are looking to exclude entire ship types from fleet fights just because one side can't or won't field Caps of their own.
This.
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Ciryath Al'Darion
FinFleet Raiden.
5
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Posted - 2011.10.11 08:24:00 -
[5] - Quote
Jada Maroo wrote:I don't fly caps nor do I really want to anytime soon, but one thing that irks me about the changes is the general lack of creativity.
You have to remember you are talking about company that used atleast 1 year of active development for a feature and after having it basically ready, realized that there is no content to for a game.
Lack of creativity indeed. |

Ciryath Al'Darion
FinFleet Raiden.
5
|
Posted - 2011.10.11 09:46:00 -
[6] - Quote
Ramman K'arojic wrote: allow someway to permit CAPS and SUB-CAPS to interact. Wether it fighters on Carries only; where they can not easly shoot small fast ships but could kill a BS with a little effort.
Count the capitals on both side, if the other has more than the other, dont field capitals.
Side A wont field capitals since they'd die. Side B wont field capitals since you can't do anything with them as opponent is not bringing them. |

Ciryath Al'Darion
FinFleet Raiden.
20
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Posted - 2011.10.11 14:24:00 -
[7] - Quote
Furb Killer wrote:Kahrnar wrote:[quote=Lord Zim]
So do you fly everywhere you go with a support fleet? Give me a break No offense at all makes it useless Well finally one of the whiners understands it. Yes you are supposed to go everywhere you go with a super with a support fleet. Just like you dont use a dread without support (well you can do it for a specific task, but if you run into some opponents you are ******).
What is the reason for bringing out the supercarriers with the support fleet? Remind me pls. |

Ciryath Al'Darion
FinFleet Raiden.
20
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Posted - 2011.10.11 15:19:00 -
[8] - Quote
Vile rat wrote: fwiw I hate supercaps more than just about anybody and even I can't think of a compelling reason that they can't dock. Seems like such a little thing to free up supercap pilots from boring endless hours of guarding a pos somewhere.
I actually said before the details were out in the public, that the way CCP can apologize supercarrier pilots for nerfing them too hard is to allow them to get docked.
That would be the only reason why they should be allowed to dock, CCP agreeing that the ship class is without use and is better to be mothballed in station than having supercarrier pilots go inactive. |

Ciryath Al'Darion
FinFleet Raiden.
20
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Posted - 2011.10.12 03:54:00 -
[9] - Quote
DigitalCommunist wrote:First time posting on new forums; stopped halfway to take a rage poop. Didn't bother to copy my text like I usually do because new forums right? What can go wr--FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
In my opinion, Motherships/SC should be the ideal mobile support base for small to medium sized gangs (up to 30), and the ultimate wet dream for corporations who want to live in deep space without laying a very visible and vulnerable claim to it. Their primary role should be to have a secret and safe gathering point with basic facilities such as cloning and production. It's main defense would be stealth and the relative mobility that starbases do not have. Once discovered it needs to be defended just like any other asset.
Titans on the other hand are even simpler. If there is more than 3-6 in the hands of players at any given moment, something is fundamentally wrong with their implementation. This means that a Titan should be able to support an alliance fleet and essentially bring your sov / space with you much in the same way a real world supercarrier acts as a staging point for planes and bombers. It would cost a lot to upkeep in both manpower and resources, it would be very visible and impossible to hide, it would not be any more defenseless than a deathstar POS. It would be something you park in any system you want to control but don't and probably won't anytime soon (examples; YZ, NOL, BKG, AZN, etc).
Changes like this would give the ship role instead of just being "pwn mobiles", but they would also require lots of creativity from CCP which I haven't recently seen outside their awesome videos.
Because these would require major changes in game mechanics I doubt that something like this can be seen. The ships in this kinds of roles would actually be alliance ( or corp) assets, piloting them should be also be possible on alliance level instead of individual pilot.
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Ciryath Al'Darion
FinFleet Raiden.
20
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Posted - 2011.10.12 04:19:00 -
[10] - Quote
Demon Azrakel wrote:[quote=Avon
Diminishing returns on investment is how eve works, just because the ship costs 10x as much, it should not be 10x as good. ATM, sc cost 10x what a carrier costs, does 10x dps, has 20x the tank, and is ewar immune. this is far, far more than 10x as good as a carrier.
The supercapital ships are different to other ships in one very important part; you cannot leave the ship and change to a new ship.
The only structure you can leave a supercarrier or a titan with even minimal secuirity is capital ship maintenance bay. This requires a control tower that can be killed and sovereignty and infrastructure upgrade.
What this suggested nerf is doing, is removing lot of gameplay options from these said ships. In past, it has been possible that you have used the ship ingame for few hours a week (most of it is spent waiting something to happen inside a pos).
In future, the use would be even less. Games are supposed to be fun, but I totally fail to see where is the fun with the suggested supercarriers.
Since every ship has a role and purpose, please describe why would you want to own one of these new supercarriers?
Or do you think its good idea to make another ship class as succesfull as electronic attack frigates? |

Ciryath Al'Darion
FinFleet Raiden.
20
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Posted - 2011.10.12 04:24:00 -
[11] - Quote
CynoNet Two wrote:[quote=Velin Dhal][quote=Tippia] was all about what would happen should a fleet with 250 supercaps invavde a system (this has happened before). The post went covered exactly how many sub-capitals it would take to beat their ewar-immune remote repping and counter them, while losing 75 ships to doomsdays every 10mins and attempting to replace their losses at a typical rate. As a bonus I planned to include a rough prediction of how long this would take on a time-dialated node (since a current node would not support this many ships in a stable manner).
I think fleet of 250 supercaps has happened as often as local count has gone over 3000.
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